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Shadowverse dark angel olivia
Shadowverse dark angel olivia













shadowverse dark angel olivia shadowverse dark angel olivia

Maybe play a Dragon deck with your Zirnitra and neutral legends and try to ramp into them with cards like Dragon Oracle and Aiela Dragon Knight. The other option you have (though you can do this as well as playing Olivia and Satan) is to play a slower more value oriented craft like Dragon or Rune so you can compete with other value based decks better in the late game. Most decks at low rank are like you describe, not fast enough to beat the late game win conditions that Olivia and Satan provide, so why not just play with a similar strategy in mind? The decks that will really prey on these slow strategies are Dimension Shift Rune and Path to Purgatory Forest, but you shouldn't start to encounter either until you climb a bit. I recommend just playing your own, and probably Satan (Prince of Darkness) as well. I've been playing for roughly four months, A3 currently but I spend half my time in Take Two.Honestly at low ranks you are not super likely to run into a lot of Olivia. My 6/7/8-mana drops all function fine without the need of an Evolve point to impact the board, so Olivia actually doesn't do much more on average than Avant Blader would - except she costs 9 mana.Īs for your examples, Roar isn't commonly played when Dragoncraft prefers to Storm lethal off Forte and friends in the late game (plus most decks duking it out with you in the late game will have Odin for it often enough to ruin your day), and Leonidas will meet a similar fate to either Odin or a Havencraft banish effect. And she comes out at a time when I likely still have Evolve points, so playing a 5/6 Rush on Turn 5 isn't really a loss of tempo. And sometimes you need to get yourself out of range of Shadowcraft/Bat Blood/Bird Haven burst lethal that Ward won't work against.Īvant Blader provides the kind of value I'm looking for - 5 mana for a 4 mana body and two card draws. Olivia isn't a finisher, she's a value card that trades Tempo (6/6 Rush on 9 is not good Tempo) for Value - and while the Value certainly is there, Turn 9 is not when you want it, its when you want to cash in your deck's win condition.Īgain, using Control Sword as an example (as the other currently viable Control decks will be playing win conditions by Turn 9 whereas Sword plays the long game except in Otohime/Sage style builds), I run 3x Alexander at 8 mana because he represents an efficient one-sided board clear that I can't get otherwise, and I sometimes tech Lucifer because there's literally about three cards Swordcraft can use to heal (Unica/Healing Angel/Lucifer/"Satan" sort of) and Lucifer is the only option that heals more than two points when played. Clash: Deal 4 damage to the enemy follower if its a Neutral follower. Ability Fanfare: Change all enemy followers into Neutral followers. X equals the number of times that allied followers have evolved this match. If you are putting 8+ mana cards in your deck, there had better be a strong reason. Dark Angel Altaia is a token follower for any class that appears in Shadowverse Flame. Olivia, Blackened Wing Unevolved 5 5 Fanfare: Recover X play points.

shadowverse dark angel olivia

Think more along the lines of Path to Purgatory, Storm followers, Rhinoceroach combos, Dimensional Shift/Flame Destroyer, etc. Many of the "game ending" plays around Turn 8-10 aren't 8-10 mana cards. I've only been playing for about a week, so it isn't my place to say if things are OP or not and if some of these late-game cards like Olivia are fine or should be nerfed, this is all just my observation on the current state of the late-game. Then there is Swordcraft's Leonidas gives you an overwhelming chance of victory after he dies and spawns the amulet that gives all future followers you summon +3/+3 with Rush, and finally lets not forget the Prince of Darkness who gives you a deck of super OP cards to finish a game. Off of the top of my head, I can think of a few 8+ cost cards as good as Olivia, some of which aren't even legendary, Dragoncraft's Polyphonic Roar is a 9cost amulet that spawns 5/5 dragons with Storm every turn and that's really powerful for controlling/ending the late game. If your 8+ cards aren't as good as Olivia, you're at a disadvantage. I believe she sets the standard for what the late-game should look like. Next time you're considering the 8+ cost Followers that you're going to put into your deck, you have to stop and compare them to Olivia. Olivia is essentially a 6/6 rush follower that grants two evo-points and that's tremendously powerful for controlling that late-game when both of you are desperately top-decking to end the game. It's safe to say that you're going to win automatically in that scenario. Originally posted by N0Lif3:Olivia is very very powerful against an opponent who does not have an equally powerful late-game card.















Shadowverse dark angel olivia